Everything I Played
Played July 26 2013

Hilary took her white whales, err, Swamp Orcs up against my Sand Goblins this time. Usually when I have beat her it is because I played the deck more efficiently and just managed to outlast her. This time I actually took the opportunity to rush Mugglug and dink him to death. I think I was able to do this because a) the Sand Goblins have a bunch of 1 cost commons, 2 of which have 2 life, and b) Hilary was waiting around and building up for a big turn. By the time she got it, it was too late - I had Slits in her backfield who was able to do some swapping w/adjacent units allow 3 dice of attacks come at Mugglig from the same “space” for 2 turns.

The Sand Goblins are going to be more fun to play against common-heavy and ranged-heavy factions (e.g. rarely against hilary) because of how the scavengers can “eat” units and how the javlineers are protected against ranged units, but their champions are strong enough that they can be effective just dumping most of their commons. Having a 1-cost, 2-die common is pretty nice as well.

Played July 21 2013

Played at Allie’s brunch.

Hilary and I went to our friend Allie’s for brunch and were joined by Brian and Michelle. We played 2 games of King of Tokyo with the expansion.

In game one I tried to stay in Tokyo when there were still 5 players left, which was almost certainly a mistake and I died first. The game got down to Hilary and Brian which Brian eventually won after a fair amount of back and forth.

The second game got down to Allie and myself and we had a pretty epic battle with her saving herself when I thought I had her with an evolution card that let her block all damage and then finishing me off the next turn (this was after about 4-5 turns of back and forth).

Michelle didn’t like the randomness of the game - sometimes you just get some kickass cards, but Allie wasn’t bothered by it. I just think it’s the sort of game that it is, so if that bothers you, probably best to play something else. I’ll teach her Steam next time. That’ll learn ‘er.

Played July 20 2013

image

Played at Wade’s 30th birthday

We wrapped up the night with 2 games of Shadow Hunters, which I used to own but sold off. The newer edition has the expansion with extra roles added in, which helps the game quite a bit. They unfortunately did not fix the really small and hard to read print on the cards.

All other players but me were new. Everyone seemed to play it way too close to the vest, not wanting to reveal their role even when their role was extremely powerful. This ended up being very good for the neutral players, as they require time to set up their oft-elaborate victory conditions. I was able to take advantage of this and win both games (which made at least one person speculate that the Neutrals were overpowered, which I think is, if anything, the opposite of the case).

Played July 20 2013

image

Played at Wade’s 30th birthday party.

Played with 6 players, a mix of new and experienced. The new players seemed a little at sea about what they were supposed to do and they did not bluff much. Maybe I just haven’t had a good game of this yet, but the bluffing just hasn’t been very intriguing for me in any of the games I’ve played. It didn’t help that I have generally been terrible at this, which is what you get for doing most of your serious poker playing online. I’m still willing to give this a few more shots, particularly as it takes about 10 minutes, but Coup is starting to slip for me.  

Played July 20 2013

image

Played at Wade’s 30th birthday party.

I taught this to Andy, Greg, and Chris and then proceeded to get completely trounced as Andy and Greg were neck and neck with 110 and 108 respectively, while other Chris and I had less than 40.

I’m pretty confident my biggest mistake here was to go after warehouses - these seem to offer the worst financial incentives - you are usually making just a $1 profit per container turned over - or at least that’s how it was working in our game - probably because so many people bought them. I tried to inflate the price once when no one else had anything in their warehouses, but I immediately got out-competed.

The winning strategies were pretty clearly to focus on selling containers (and maybe production) for money and then buying buying buying containers with that money. In retrospect it’s pretty obvious that when you are producing 2 or 3 things for a total of $1 and then selling them for ~$2 each, that’s a pretty good return. Similarly, shipped containers were usually bought for about $3 each and usually sold for anywhere from $4-8 (after being doubled by the bank).

I am itching to play this again now, because after 3 games, I think I actually know how evaluate what’s going on in the game…

Played July 20 2013

image

Played at Wade’s 30th birthday party.

I taught folks No Thanks as they seemed like the sort of crowd who would be in to that kind of light-but-interesting game. It was a hit and we ended up playing 3 games in a row and a couple folks said they were going to look into buying it. One of the games was kind of entertainingly dominated by a player who didn’t quite get it and just kept taking card after card despite being told not to. In the final game I had the cards come just about perfect for me and managed a rare negative score.

Played July 20 2013

image

Played at Wade’s 30th birthday party. Most folks were new to the game. I was the specialist (use bang bang bang twice). Wade ended up having the grenade and getting shot anyway. Despite doing well early and being the won who taught the game, I was targeted surprisingly little and ended up winning.

Played July 20 2013

image

Played at Wade’s 30th birthday party. Wade was just teaching the game to 4 others when we got there, so we made it an even 7. I jumped into science early because only one person seemed to be going into it, but several others jumped on the bandwagon and I ended up only getting 13 points out of it. New player James rode a whole pile of blue buildings to the win and Hilary came in second (and more importantly to her: beat me) on the strength of an undefeated military campaign.

Played July 19 2013

image

Another Summoner Wars game in our ongoing attempt to play through all the matchups faster than Plaid Hat can release expansions. This time I was the Benders while Hilary continued to try to get her head around the Swamp Orcs.

The Benders are a faction that you really need to know how to play against. For example: do not hold events in your hand unless you really really need to, since the Bender’s Mimic events can take them from you, as I did to Hilary twice in this game.

Another thing is don’t give them time to build up. Hilary did this as well (though to be fair the Swamp Orcs are another faction that likes to build up) and it gave me time to build up the magic to mind control two of her Savagers.

For all that, it was a fairly close game, and Hilary ended up having one chance to finish it if she’d gone 4-for-4 attacking my summoner near the end of the game. Once that didn’t happen (and I finished off her last champion) I was able to track down and kill Mugglug pretty easily.

Played July 17 2013

Wade got his own copy of the Netrunner core set, so we each put together one deck of each type and played a few games. I made a Runner deck with Noise while he used Kate, and we both used Weyland for our corporate deck.

I was the corp in game 1. Wade dug a couple of agendas out of research early for 4 quick points. After that I managed to get my defenses up as well as a pretty robust economy and made it pretty hard for Wade to do anything for a while. Eventually he built up enough of a rig that he could hack through anything though and he managed to plow through my defenses to get a third agenda.

We switched sides for the second 2 games and I won both, though the second one looked like a loss and I basically had exactly enough credits and datasucker tokens to beat him, taking out agendas twice just before they were scored.

Based on these games, it seems like the runner has an advantage early (when the corp doesn’t have money to rez everything) and late (when they’ve built up a rig that can get through anything) and that the corp has to take advantage of the time in between to do their scoring. Lacking a instant win option (e.g. scorched earth with traces) does seem to make the corps job harder.

I’m teetering on the edge of breaking down and ordering a number of expansions for this to see how an expanded card set changes the game.